GESTRUMENT ENGINE

A truly interactive music engine

The Gestrument Engine enables new musical experiences by generating music in real-time based on user interaction.

It provides the musical intelligence required to open up for truly interactive music experiences. There are so many applications where the timing of events are not linear from A to B. Why force the music into that limited dimension? Let your application feature human-composed music that is generated live and evolves in sync with the rest of the experience.

Tie game parameters, hardware sensors, AR tracking, touch interfaces or MIDI directly to musical parameters. The Gestrument Engine even enables playable instruments synced up to the rest of your virtual experience.

By getting rid of pre-recorded loops you can get an interactive music experience as tightly synced to your story as the soundtrack of a movie.

Reference Case:

Generative game music in Garden of the Sea

“You have been given a small island cottage in a thriving magical world. Grow your garden, nurture local creatures, and adventure across the sea to gather new resources. This world is yours to shape.”

Garden of the Sea by Neat Corporation features the world’s first fully generative game music, enabled by the Gestrument Engine. With this technology, every single musical note is created in real-time based on your in-game interactions.

Whenever you dig, chop or move to a new environment, the score changes to reflect those actions, meaning that what you hear at any given time is entirely unique to your experience.

Download Garden of the Sea

Want to implement the Gestrument Engine into your next project?

Shoot us a mail!  We’re happy to talk whenever you are!

Contact Us