The Reactional Engine
The Reactional Engine enables new musical experiences by generating music in real-time based on user interaction.
It provides the musical intelligence required to open up for truly interactive music experiences. There are so many applications where the timing of events are not linear from A to B. Why force the music into that limited dimension? Let your application feature human-composed music that is generated live and evolves in sync with the rest of the experience.
Tie game parameters, hardware sensors, AR tracking, touch interfaces or MIDI directly to musical parameters. The Reactional Engine even enables playable instruments synced up to the rest of your virtual experience.
By getting rid of pre-recorded loops you can get an interactive music experience as tightly synced to your story as the soundtrack of a movie.
Tech case
Music controlled by motion capture suits in digital live performance ‘Dream’
With the latest gaming and theatre technology and an interactive score that responds to the actors’ movements – made possible with Gestrument technology – Dream gives us a completely new way to experience theatre.
Generative music in games
Gestrument’s subsidiary Reactional Music unlocks music’s value in the global games business. Led by Kelly Sumner, Reactional Music will transform the relationship between music and games, changing the way it is used, enjoyed, created and shared by games developers, gamers and music rights holders.
Reactional Music works with and is complementary to existing music tools and middleware in game development. It presents innovative new ways for music and games to collaborate and work together.
Compatible with Unity and Unreal Engine